| 3.01 |
Using variables to represent a book |
fucuxah |
| 3.02 |
Using prefixes to tell book variables apart |
qowagi |
| 3.03 |
A book as an object |
ruruko |
| 3.04 |
Creating an empty object |
kaqatu |
| 3.05 |
An object with a single property |
robupi |
| 3.06 |
Using a variable as a property value |
bafige |
| 3.07 |
Objects with multiple properties |
bawiqev |
| 3.08 |
Using dot notation to access property values |
funiyu |
| 3.09 |
Concatenating string properties |
yoweti |
| 3.10 |
Using dot notation to update a property |
mulimi |
| 3.11 |
Using a property in a calculation |
cuboko |
| 3.12 |
A blog post |
jiculu |
| 3.13 |
A calendar event |
viroho |
| 3.14 |
Location for a weather app |
diguhe |
| 3.15 |
A question and answer for a quiz app |
damoto |
| 3.16 |
A player object |
qelene |
| 3.17 |
Using dot notation in templates |
funiyu |
| 3.18 |
Assigning properties to variables |
jefeyid |
| 3.19 |
Assigning variables to matching properties |
rivufo |
| 3.20 |
Updating objects assigned to constants |
labidah |